The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
O jogo reinventa elementos centrais do universo do Dungeon & Fighter usando uma Feitio ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
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Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem personalizar efetivamente suas táticas de modo a conquistar muitos MODOS por chefes e navegar por cenários por combate variados.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
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The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração de modo a isso foi Nioh, que similarmente identicamente conjuntamente utiliza um sistema natural semelhante, contudo isso tira um pouco do charme de 1 Souls e a graça por explorar um mundo interconectado e parecer caminhos natural escondidos entre as áreas.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike